With the Skyward World update, we introduce the Book of Enchantments system, a new progression system where players collect fragments lost throughout from the passage of time, in search for the answer towards rebuilding Voras to its former glory!
There are currently two types of Enchantments, Guardian which is associated with PvE and Imperial Society which is associated with PvP. In this new progression system, players improve themselves by illuminating blueprints, tiering up and equipping enchantments into trinities to obtain bonus effects and purifying enchantments for randomised bonus effects!
There are achievements for this feature which will unlock when you meet certain requirements.
Requirements:
Your character must meet the following requirements to use this system:
- Be level 59 or above.
Enchantments
How to obtain:
Guardian Enchantments materials can be obtained from:
- City of the Demon Gods
- Time Warp
- Shadow Demons
- Skyfeather Trials
- Expert and Challenge Raids
- Exchanged at Demonslayer NPC (Limited amount)
- In-game and Web-based Activities
- Enchanted Crusade Maps
Imperial Society Enchantments can be obtained from:
- Cross-Server Battlegrounds
- Imperial War: Battle for Voras
- Imperial Wargames
- Guild Tournament
- Territory Wars
- Exchanged at Imperial Society and Famous General NPC (Limited amount)
- In-game and Web-based Activities
- Enchanted Crusade Maps
Enchantment Qualities:
There are three types of Enchantment qualities:
- Mob
- Elite
- Leader
Enchantment Tiers and Upgrading:
To Illuminate or Tier Up an Enchantment, its Enchantment Energy must be filled.
This can be done by using Enchantment Glyphs or the correct type of Enchantment Fragments.
- Mob-grade Enchantment Fragments are worth 15 Energy.
- Elite-grade Enchantment Fragments are worth 100 Energy.
- Leader-grade Enchantment Fragments are worth 600 Energy.
Note: Only 30% of Energy spent will be refunded when reverting an enchantment (Tier 4 and below) to its previous state.
Based on the grade and tier of the Enchantment, you will be required different amounts of Enchantment Energy and Breakthrough Materials:
Grade | Tier | Energy Required | Breakthrough Materials |
---|---|---|---|
Mob | Illumination | 15 | None |
1 | 30 | None | |
2 | 45 | None | |
3 | 75 | None | |
4 | 120 | None | |
5 | 195 | Basic Enchanted Soul Rune x1 | |
6 | 315 | Basic Enchanted Soul Rune x2 | |
7 | 510 | Basic Enchanted Soul Rune x3 | |
8 | 825 | Basic Enchanted Soul Rune x4 | |
Elite | Illumination | 100 | None |
1 | 200 | None | |
2 | 300 | None | |
3 | 500 | None | |
4 | 800 | None | |
5 | 1300 | Advanced Enchanted Soul Rune x1 | |
6 | 2100 | Advanced Enchanted Soul Rune x2 | |
7 | 3400 | Advanced Enchanted Soul Rune x3 | |
8 | 5500 | Advanced Enchanted Soul Rune x4 | |
Leader | Illumination | 600 | None |
1 | 1200 | Enchanted Power Stone x2 | |
2 | 1800 | Enchanted Power Stone x3 | |
3 | 3000 | Enchanted Power Stone x5 | |
4 | 4800 | Enchanted Power Stone x8 | |
5 | 7800 | Legendary Enchanted Soul Rune x1 Enchanted Power Stone x13 | |
6 | 12600 | Legendary Enchanted Soul Rune x2 Enchanted Power Stone x21 | |
7 | 20400 | Legendary Enchanted Soul Rune x3 Enchanted Power Stone x34 | |
8 | 33000 | Legendary Enchanted Soul Rune x4 Enchanted Power Stone x55 |
Each Enchantment will provide its own base Blueprint Attributes when unlocked, and increases as they are tiered up. When you have illuminated a set amount of enchantments, or reached a certain tier, you will unlock further Blueprint Illumination Set Attributes.
Note: You can view Blueprint Attributes in the Blueprint section (First tab) of the Book of Enchantments window, or also work on your Enchantments in the Crafting section (Second tab)!
Trinities
Three Enchantments can be equipped into a Trinity to activate their base Trinity Effects, depending on the type of enchantments you have equipped, you can also activate a bonus set effect visible in the Trinity Set.
These effects are further enhanced based on Tier of the equipped Enchantment.
(You may view and adjust your trinity at the third tab of the Book of Enchantments window.)
Guardian Trinities will only activate in the following modes:
- Shadow Demons
- Time Warp
- Trial of Four Kings
- Expert and Challenge Raids
- Various dungeon-based Daily and Weekly Activities
Imperial Society Trinities will only activate in the following modes:
- The open-world of Ausgyth and Voras.
- Imperial War: Battle for Voras
- Deathly Atoll
- Snowpine Peak Battle
- Starshatter Island and Rumble
- Battlefields
- Arena
- Deathmatch
Available Enchantments:
Each Enchantment belongs to a different Type and provides different stats when equipped. Enchantments also unlock additional effects when:
- Mobs - Reached Tier 3
- Elites - Reached Tier 3 and Tier 5
- Leaders - Reached Tier 3, Tier 5 and Tier 7
Note: Trinity Base Attributes and Tier Attributes will only be activated when equipped in the Trinity.
PvE - Guardian Organization (Demon God Volume):
Enchantment | Type | Blueprint Attributes | Trinity Attributes (Base & Tiers) | Grade |
---|---|---|---|---|
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Hit | Physical and Magic Damage | Mob |
Poison Plague Parasite | One-star Intensity | |||
[Tier 3] When the battle continues for >5 minutes, Special Skill Power increases by 146. | ||||
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Dodge | Physical Defense | Mob |
Solemn Spider Scout | Lightning Resistance | |||
[Tier 3] Whenever you suffer damage, 20% chance to obtain 156 Crit Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
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Physical and Magic Damage | Physical and Magic Damage | Mob |
Savage Scyther | Special Skill Power | |||
[Tier 3] When your HP is <30%, Special Skill Power increases by 143. | ||||
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Physical Defense | Magic Defense | Mob |
Demon Lancer | Fire Resistance | |||
[Tier 3] Whenever you cast a special skill, 50% chance to obtain 4.4% Physical and Magic Damage Bonus, lasts 5 seconds. 15 second cooldown. | ||||
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Magic Defense | Physical Defense | Mob |
Toxic Plague Parasite | Dodge | |||
[Tier 3] Whenever you dodge a damage, 100% chance to obtain 4.9% Physical and Magic Damage Bonus, lasts 5 seconds. 15 second cooldown. | ||||
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Maximum HP | Physical and Magic Damage | Mob |
Solemn Spider Archer | Normal Ability Intensity | |||
[Tier 3] Whenever you deal two critical hits in a row, 40% chance to obtain 195 Normal Ability Intensity, lasts 5 seconds. 15 second cooldown. | ||||
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Crit Defense | Magic Defense | Mob |
Corrosive Scyther | Maximum HP | |||
Tier 3] Whenever you suffer damage, 20% chance to obtain 156 Physical and Magic Defense Break, lasts 5 seconds. 15 second cooldown. | ||||
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Normal Ability Intensity | Physical and Magic Damage | Mob |
Demon Rider | Two-star Intensity | |||
[Tier 3] Whenever you deal two critical hits in a row, 40% chance to obtain 195 Two-star Intensity, lasts 5 seconds. 15 second cooldown. | ||||
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Demon Break | Maximum HP | Elite |
Toxic Oxbone | Physical and Magic Defense Break | |||
[Tier 3] When your Stamina is <50, damage you receive is reduced by 1% | ||||
[Tier 5] When your Stamina is <50, damage you deal is increased by 1% | ||||
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Crit Reduction | Magic Defense | Elite |
Flameborn Owl | Lightning Resistance | |||
[Tier 3] When the battle continues for >5 minutes, Dodge increases by 194. | ||||
[Tier 5] When the battle continues for >5 minutes, Physical and Magic Defense Break increases by 89. | ||||
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Spell Resistance | Maximum HP | Elite |
Servitors | Fire Resistance | |||
[Tier 3] When your HP is >70%, Three-star Intensity increases by 109. | ||||
[Tier 5] When your HP is >70%, obtain 2.2% Physical and Magic Damage Bonus. | ||||
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Special Skill Power | Physical and Magic Damage | Elite |
Witch of the Barrens | Crit | |||
[Tier 3] Whenever you deal two critical hits in a row, 40% chance to obtain 156 Crit Increment, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you deal two critical hits in a row, 40% chance to obtain 156 Physical and Magic Defense Break, lasts 5 seconds. 15 second cooldown. | ||||
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Physical and Magic Defense Break | Physical and Magic Damage | Leader |
Demon Commander | Crit Increment | |||
[Tier 3] Whenever you cast a skill, 10% chance to obtain 195 Normal Ability Intensity, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you suffer a damage, 20% chance to obtain 4.9% Crit Reduction Rate, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 7] Whenever you deal two critical hits in a row, 40% chance to obtain 260 One-star Intensity, lasts 5 seconds. 15 second cooldown. | ||||
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Defense Break Resist | Physical Defense | Leader |
Demon Warlord | Magic Damage Reduction Rate | |||
[Tier 3] When your HP is >70%, Crit Increment increases by 87. | ||||
[Tier 5] Whenever you suffer damage, 8% chance to restore 291 HP. 4 second cooldown. | ||||
[Tier 7] When your HP is >70%, One-star Intensity increases by 146. | ||||
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Crit Increment | Physical and Magic Damage | Leader |
Swampborne Terror | Three-star Intensity | |||
[Tier 3] Whenever you cast a special skill, 50% chance to obtain 141 Physical and Magic Defense Break, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you cast a skill, 10% chance to obtain 4.9% Physical and Magic Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 7] Whenever you deal two critical hits in a row, 40% chance to obtain 340 Special Skill Power, lasts 5 seconds. 15 second cooldown. | ||||
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Special Skill Damage Reduction Rate | Magic Defense | Leader |
City Warden | Physical Damage Reduction Rate | |||
[Tier 3] Whenever you cast a skill, 10% chance to obtain 195 One-star Intensity, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] When your HP is <30%, damage received is reduced by 2.2% | ||||
[Tier 7] Whenever you deal two critical hits in a row, 20% chance to obtain 207 Physical and Magic Defense Break, lasts 5 seconds. 15 second cooldown. | ||||
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Crit Rate | Maximum HP | Leader |
Nightmare Swordsman | Physical and Magic Damage Bonus Rate | |||
[Tier 3] Whenever you suffer damage, 20% chance to obtain 156 Crit Increment, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you deal a critical hit, 20% chance to obtain 4.9% Crit Reduction Rate, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 7] Whenever you deal a critical hit, 20% chance to obtain 260 Three-star Intensity, lasts 5 seconds. 15 second cooldown. |
PvP - Imperial Society Organization (Voras Volume):
Enchantment | Type | Blueprint Attributes | Trinity Attributes (Base & Tiers) | Grade |
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Parry | Magic Defense | Mob |
Wingarian Villager | Hit | |||
[Tier 3] One-star Reduction +39 | ||||
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Physical and Magic Damage | Minimum Physical and Magic Attack | Mob |
Wingarian Guard | Spirit | |||
[Tier 3] When HP is <30%, Physical and Magic Defense Break increases by 87. | ||||
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Dodge | Physical Defense | Mob |
Wingarian Songstress | Physical and Magic Damage | |||
[Tier 3] Three-star Reduction +39 | ||||
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Minimum Physical and Magic Attack | Physical and Magic Damage | Mob |
Wingarian Professor | Defense Break Resist | |||
[Tier 3] Leather Armor Nemesis: Deals an extra 1% damage to leather armor classes. | ||||
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Physical Defense | Maximum HP | Mob |
Wingarian Spellcaster | Minimum Physical and Magic Attack | |||
[Tier 3] Two-star Reduction +39 | ||||
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Max Physical and Magic Attack | Hit | Mob |
Wingarian Warrior | Defense Essence | |||
[Tier 3] Plate Armor Nemesis Deals an extra 1% damage to plate armor classes. | ||||
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Magic Defense | Maximum HP | Mob |
Wingarian Priestess | Two-star Intensity | |||
[Tier 3] When HP is >70%, Crit Defense increases by 81. | ||||
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Hit | Max Physical and Magic Attack | |
Wingarian Mage | Diligence | |||
[Tier 3] Cloth Armor Nemesis: Deals an extra 1% damage to cloth armor classes. | ||||
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Defense Essence | Crit Defense | Elite |
Dark Order Commander | Crit | |||
[Tier 3] Whenever you cast a skill, 10% chance to obtain 10% Magic Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you suffer special skill damage, obtain 22% Physical and Magic Damage reduction, lasts 4 seconds. 30 second cooldown. | ||||
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Special Skill Damage Reduction | Hit | Elite |
Dark Order Soldier | Crit Increment | |||
[Tier 3] Whenever you cast a skill, 10% chance to obtain 10% Physical Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you dodge a damage, 100% chance to obtain 218 Crit Defense, lasts 5 seconds. 15 second cooldown. | ||||
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Special Skill Power | Crit Increment | Elite |
Wingarian Warlock | Crit Reduction | |||
[Tier 3] Whenever you cast a special skill, 10% chance to obtain 155 Crit, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Damage-type special skills will deal additional 116 true damage. 1 second cooldown. | ||||
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Break Essence | Diligence | Elite |
Wingarian Scholar | Defense Break Resist | |||
[Tier 3] One-star Intensity +39 | ||||
[Tier 5] Whenever you deal two critical hits in a row, 40% chance to obtain 5% Physical and Magic Damage Bonus, lasts 5 seconds. 15 second cooldown. | ||||
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Physical and Magic Defense Break | Defense Break Resist | Leader |
Ancient Mountain Spirit | Max Physical and Magic Attack | |||
[Tier 3] Whenever you cast a three-star special skill, 100% chance to obtain 118 Crit Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you cast a stamina skill, 100% chance to obtain +156 Defense Break Resist, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 7] Whenever you cast a special skill, 50% chance to obtain Mercurial effect, lasts 1 second. 60 second cooldown. Special skills with built-in mercurial will not trigger this effect. | ||||
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Crit Reduction Rate | Defense Break Resist | Leader |
Ellia | Physical and Magic Defense Break | |||
[Tier 3] When your Stamina is <50, Defense Essence increases by 31. | ||||
[Tier 5] When your HP is <30%, Defense Essence increases by 61 | ||||
[Tier 7] When receiving a single hit more than 20% of your Max HP, damage will be converted to a 4-second effect. Every second, receive 30% of initial damage. 60 second cooldown. | ||||
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Crit | Special Skill Power | Leader |
Renos | Crit Defense | |||
[Tier 3] Whenever you cast a three-star special skill, 100% chance to obtain 82 Break Essence, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 5] Whenever you cast a special skill, 50% chance to obtain 9% Physical Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 7] Whenever you cast a skill, 20% chance to obtain Energy Burst effect: The next skill consumes an extra 20% Mana, with increased 12% damage. 10 second cooldown. | ||||
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Crit Increment | Physical and Magic Defense Break | Leader |
Serevar | Crit Reduction | |||
[Tier 3] Three-star Intensity +39 | ||||
[Tier 5] Whenever you cast a special skill, 50% chance to obtain 9% Magic Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 7] Whenever you deal two critical hits in a row, 40% chance to obtain 145 Break Essence, lasts 5 seconds. 15 second cooldown. |
Trinity Sets
To activate a bonus on Trinity Set, you must equip all 3 required types of enchantments.
Note: Grade of effects is based off the lowest tier Enchantment used.
PvE - Guardian Organization (Demon God Volume):
Trinity Set | Req 1 + | Req 2 + | Req 3 + | Effects |
---|---|---|---|---|
Polar Vortex | ![]() |
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[All Tiers] One-star Intensity |
[All Tiers] Whenever you cast a special skill, 50% chance to obtain Physical and Damage Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 6 to 8] Whenever you cast a skill, 50% chance to obtain Two-star Intensity, lasts 11 seconds. 15 second cooldown. | ||||
[Tier 8] Whenever you cast a skill, 50% chance to obtain Three-star Intensity, lasts 9 seconds. 15 second cooldown. | ||||
Supercell | ![]() |
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[All Tiers] Punishment |
[All Tiers] Whenever you cast a special skill, 10% chance to obtain Crit, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 6 to 8] Whenever you cast a special skill, 10% chance to obtain Crit, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 8] Whenever you deal two critical hits in a row, 100% chance to obtain Three-star Intensity, lasts 9 seconds. 15 second cooldown. | ||||
Frosty Soul | ![]() |
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[All Tiers] Maximum HP |
[All Tiers] Whenever you suffer damage, 20% chance to obtain Physical and Magic Damage Bonus, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 6 to 8] Whenever you suffer damage, 8% chance to restore HP every 2 seconds for 10 seconds. 2 second cooldown. | ||||
[Tier 8] When the battle continues for >5 minutes, Crit increases. | ||||
Frigid Horizon | ![]() |
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[All Tiers] Spell Resistance |
[All Tiers] Normal Ability Intensity | ||||
[Tier 6 to 8] Whenever you cast a skill, 50% chance to obtain Normal Ability Intensity, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 8] Whenever you cast a special skill, 10% chance to obtain Physical and Magic Defense Break, lasts 5 seconds. 15 second cooldown. |
**PvP - Imperial Society Organization (Voras Volume): **
Trinity Set | Req 1 + | Req 2 + | Req 3 + | Effects |
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Ten-Hut! | ![]() |
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[All Tiers] Crit |
[All Tiers] Defense Essence | ||||
Tier 6 to 8] Whenever you deal two critical hits in a row, 100% chance to obtain Special Skill Power, lasts 9 seconds. 15 second cooldown. | ||||
[Tier 8] Whenever you deal a critical hit 50% chance to obtain Three-star Intensity, lasts 9 seconds. 15 second cooldown. | ||||
Conscription | ![]() |
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[All Tiers] Dodge |
[All Tiers] Physical and Magic Defense Break | ||||
[Tier 6 to 8] Whenever you cast a special skill, 50% chance to obtain Crit Reduction, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 8] When either one of your Special Skill Fury is greater than your character’s level*1.8, gain Normal Ability Intensity Rate. | ||||
Quartering | ![]() |
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[All Tiers] Defense Break Resist |
[All Tiers] Special Skill Power | ||||
[Tier 6 to 8] Whenever you parry a damage, 40% chance to obtain Physical and Magic Damage, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 8] Whenever you suffer damage, 20% chance to obtain Dodge, lasys 5 seconds. 15 second cooldown. | ||||
Abyssal Array | ![]() |
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[All Tiers] Crit Reduction |
[All Tiers] Break Essence | ||||
[Tier 6 to 8] Whenever you suffer damage, 20% chance to obtain Crit, lasts 5 seconds. 15 second cooldown. | ||||
[Tier 8] Whenever you cast a damage-type skill, 4% chance to inflict Destructive Energy: Reduces target’s healing received by 40% for 2 seconds. |
Purification
When owning an Enchantment of at least Tier 4 or above, you can perform Purification Renewal on that Enchantment, which will provide randomized attributes!
Based on the enchantment’s grade, each Purification Renewal will cost the below:
- 3 to 5 Enchantment Glyphs
- 6 to 10 Aurum
- 3 to 5 Purification Points
Note: You can choose to either pay by using Enchantment Glyphs, Aurum or Purification Points, all are not required at a single time.
The randomized stats obtainable from this feature ranges from basic attributes commonly seen in Equipment Veneration Renewal, as well as some new unique stats!
- Basic attributes (Crit, Dodge etc.)
- New basic attributes (Normal Ability Intensity, Three-star Reduction etc.)
- Rate-based attributes (Crit Rate, Dodge Rate etc.)
- Conditional attributes (Whenever X, chance to provide Y)
The value of the effects are indicated by color green, blue, purple and yellow (Lowest to highest). In addition, a Red Lotus icon indicates that the effects are of maximum quality!
Based on the amount of lines you have rolled, each line also provides a 5% boost on your Enchantment’s Trinity Base Attributes:
- 1 Liner = Trinity’s Base Attributes +5%
- 2 Liner = Trinity’s Base Attributes +10%
- 3 Liner = Trinity’s Base Attributes +15%
- 4 Liner = Trinity’s Base Attributes +20%
You can find this feature in the fourth tab of the Book of Enchantments window.
Conditional Enchantment Effects
Regarding conditional effects in Enchantments, such as:
- Prerequisite requirement
- Percentage trigger chance (Excludes HP/ Mana/ Stamina heal effects)
If both effects are of the same type, both the requirement and the chance-rate will remain the same, but the gained attributes will add up.
For Example:
- Whenever you cast a skill, 10% chance to gain 10 Crit, lasts 5 seconds.15 second cooldown.
- Whenever you cast a skill, 10% chance to gain 15 Crit, lasts 5 seconds.15 second cooldown.
Actual final effect:
- Whenever you cast a skill, 10% chance to gain 25 Crit, lasts 5 seconds.15 second cooldown.