Runes List
Seeing as you have the choice between 22 normal runes, 22 advanced runes and 8 ultimate runes, you have plenty of options and combinations to experiment with. Advanced runes are often similar to normal runes with exception to the ‘amount’ of effect they provide, whereas ultimate runes are unique to both of them in comparison. Here are the runes you can expect to see:
Normal Runes
Offensive
Icon | Name | Effect |
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Accurate Attack Rune | When your attacks are dodged, increase Hit Rate by 3% – lasts 3 seconds. |
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Break Essence Rune | +2% Break Essence Rate. |
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Crit Increment Rune | +6% Crit Bonus Rate. |
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Crit Rune | +2.4% Crit Rate, -0.8% Hit Rate. |
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Magic Damage Rune | Dealing damage has a chance to increase Magic Damage by 5%. Lasts 5 seconds, 60 second cooldown. |
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Magic Defense Break Rune | +1.6% Magic Defense Break, -0.8% Hit. |
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Mana Wrench Rune | +2% Mana Wrench. |
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Physical Damage Rune | Dealing damage has a chance to increase Physical Damage by 5%. Lasts 5 seconds, 60 second cooldown. |
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Physical Defense Break Rune | +1.6% Physical Defense Break, -0.8% Hit. |
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Special Skill Reduction Rune | +3% Special Skill Damage Reduction Rate. |
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Special Skill Rune | +3% Special Skill Rate. |
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Tempered Edged Rune (1) | Every 1 point of Magic Defense Break increased Magic Damage by 0.04. |
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Tempered Edged Rune (2) | Every 1 point of Physical Defense Break increased Physical Damage by 0.04. |
Defensive
Icon | Name | Effect |
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Crit Reduction Rune | +6% Crit Reduction Rate. |
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Magic Defense Rune | Receiving damage has a chance to increase Magic Defense by 10%. Lasts 5 seconds, 60 second cooldown. |
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Crit Reduction Rune | When you receive a critical hit, your Crit Reduction is increased by 3%, lasts 3 seconds. |
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Physical Defense Rune | Receiving damage has a chance to increase Physical Defense by 10%. Lasts 5 seconds, 60 second cooldown. |
Supportive
Icon | Name | Effect |
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Bloodlust Rune | Successfully defeating an enemy player will recover 4% Max HP. |
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Cure Rune | Taking damage has a chance to recover 3% Max HP, 60 second cooldown. |
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Dodge Cure Rune | After a successful dodge, recover 0.6% HP, 4 second cooldown. |
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Parry Cure Rune | After a successful parry, recover 0.4% HP, 4 second cooldown. |
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Quenching Rune | Every 1 point of Magic Defense Break increases Healing by 0.04. |
Advanced Runes
Offensive
Icon | Name | Effect |
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Advanced Accurate Attack Rune | When your attacks are dodged, increase Hit Rate by 4.5%. Lasts 3 seconds. |
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Advanced Break Essence Rune | +3% Break Essence Rate. |
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Advanced Crit Increment Rune | +9% Crit Bonus Rate. |
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Advanced Crit Rune | +3.6% Crit Rate, -1.2% Hit Rate. |
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Advanced Magic Damage Rune | Dealing damage has a chance to increase Magic Damage by 7.5%. Lasts 5 seconds, 60 second cooldown. |
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Advanced Magic Defense Break Rune | +2.4% Magic Defense Break, -1.2% Hit. |
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Advanced Mana Wrench Rune | +3% Mana Wrench. |
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Advanced Physical Damage Rune | Dealing damage has a chance to increase Physical Damage by 7.5%. Lasts 5 seconds, 60 second cooldown. |
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Advanced Physical Defense Break Rune | +2.4% Physical Defense Break, -1.2% Hit. |
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Advanced Special Skill Reduction Rune | +4.5% Special Skill Damage Reduction Rate. |
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Advanced Special Skill Rune | +4.5% Special Skill Rate. |
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Advanced Tempered Edged Rune (1) | Every 1 point of Magic Defense Break increased Magic Damage by 0.06. |
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Advanced Tempered Edged Rune (2) | Every 1 point of Physical Defense Break increased Physical Damage by 0.06. |
Defensive
Icon | Name | Effect |
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Advanced Bloodlust Rune | Successfully defeating an enemy player will recover 6% Max HP. |
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Advanced Crit Reduction Rune | +9% Crit Reduction Rate. |
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Advanced Magic Defense Rune | Chance to increase Magic Defense by 15% after receiving damage. Lasts 5 seconds, 60 second cooldown. |
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Advanced Crit Reduction Rune | When you receive a critical hit, your Crit Reduction is increased by 4.5%. Lasts 3 seconds. |
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Advanced Physical Defense Rune | Receiving damage has a chance to increase Physical Defense by 15%. Lasts 5 seconds, 60 second cooldown. |
Supportive
Icon | Name | Effect |
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Advanced Cure Rune | Chance to recover 4.5% Max HP after taking damage. 60 second cooldown. |
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Advanced Dodge Cure Rune | After a successful dodge, recover 0.9% HP. 4 second cooldown. |
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Advanced Parry Cure Rune | After a successful parry, recover 0.6% HP. 4 second cooldown. |
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Advanced Quenching Rune | Every 1 point of Magic Defense Break increases Healing by 0.06. |
Ultimate Runes (Vanguard)
There are 8 Ultimate Runes per class. Here is a sample of ultimate runes for Vanguards:
Offensive
Icon | Name | Effect |
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Courage Rune | You deal 8% more damage to mercurial players. |
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Dexterity Rune | -6% Casting time. Casting this skill has a chance to grant you a brisk effect for 5 seconds, reducing the cast time of the next skill by 1 second. 120 second cooldown. |
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Freedom Rune | +12 Movement Speed; taking damage has a chance to uproot you, removing root effects and increasing Movement Speed by 50%. Lasts 5 seconds, 120 second cooldown. |
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Impunity Rune | You deal 6% increased damage to enemies while you are mercurial. |
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Reckless Rune | Deal 6% more damage to knocked down/frozen/stunned players. |
Defensive
Icon | Name | Effect |
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Kong Rune | Receive 6% reduced damage when mercurial. |
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Speedy Rune | +0.4 Levity Recovery in combat, -10% Somersault Levity Cost. |
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Tenacity Rune | Receive 6% less damage when knocked down/frozen/stunned. |